Unfortunately, it’s dreary, full of bugs and a disappointment. Mechajammer is a good idea – a retro styled pixel-art RPG set in a cyberpunk world. Beyond my ship crashed and I don’t know anything despite my character supposedly being a veteran soldier for years. I’m not necessarily sure I could tell you what was really going on for the many, many hours I played. The characters are all two-dimensional and mostly the same. Character creation choices while at first glance looked amazing (true classic RPG style) it’s all meaningless. ![]() Perhaps the most unforgivable aspect of the game is that the story is confused, incomplete and gives you absolutely no reason to care. It’s like the game doesn’t quite know how to handle simple tasks like walking through a door and into a room without glitching your avatar and requiring far more clicks than should be necessary to navigate it. Trying to get anywhere feels like a struggle where it isn’t a straight line and in your line of sight. Movement can be difficult to get right in a point-and-click game and sadly Mechajammer isn’t one of them. But overall, it’s bland much like the environment. At best, you’ll lose some money due to a glitch and at best you may get a lackey to follow you around. It seems that any choices you make have very little impact. Most NPCs have nothing to say and when they do the game does nothing with it. With any RPG you would expect a rich world full of interesting dialogue and unfortunately again this is where Mechajammer fails. Often, however, you are out-numbered and will die a lot. The combat mode only moves when you do in a turn-based approach, however, the point-and-click is fiddly due to poor accuracy of the targeting. I made the mistake of using throwing weapons and spent longer-than-necessary picking up each one individually. Using guns seems to do little damage (assuming you can find ammo) and so you typically end up resorting to melee weapons which break easily. It’s when this happens that the game really gets frustrating because of the combat mechanics. When you aren’t endlessly walking around this myriad of replica streets you could be talking to an endless myriad of replica homeless people or fighting rats… or some other random people that have decided to attack you for reasons I never fully worked out. Endlessly walking around very similar looking, brown streets is unfortunately what I spent most of my time doing. The map system is severely lacking so finding where you need to go is more luck than following any route. ![]() This, however, is one of the only good elements to the game, which is saying a lot. There’s something joyous about having to type ‘admin’ and a login password to use a computer terminal, for example. But when you do finally find what you need the depth of interaction can be rewarding. Not to mention the overwhelming (or rather underwhelming) conversations with NPCs and endless “combat” with rats. The game is dark, dreary, and confusing at best. Rarely do I give up playing a game before I at least get halfway but Mechajammer by Whalenought Studios is shocking, and not in the good way.
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